The danger in this is with outsourced 3rd party involvment it is more difficult to keep the project confidential. This could leave an unreleased project more likely exposed to the competitors. Varner Studios offers a service that is truly a one stop in house shop. Varner Studios provides computer generated sculpture – using their own in-house scanners, state of the art rapid prototyping, in house computer sculpting arms and output machines, coupled with 30 years experience with traditional hand sculptures. Varner Studios is best known for producing accurate portraits and likenesses of famous people and characters. The ability to articulate anatomically correct figures without unsightly gaps and cuts is also one of our specialties. At Varner Studios, every single scanning, molding and output capability is in-house, eliminating the need for any third party 3D artists or studios. This allows us to work more efficiently and confidentially without any unnecessary file transfers.
When sculpting in a digital environment, we work in one of four basic ways
• Receive scan data from the client.
• Sculpt from scratch in house.
• Receive 3D files through the client from the animation or video game development house.
• We can use most all animation files; however, some can be time consuming when not water tight.
• Scan in house with one of our five scanning methods
Varner Studios offers printing of the final 3D model on their in house Objet (acrylic) and Thermojet (wax) 3D printers. Varner Studios has full knowledge and materials for all in house mold-making and painting projects. They take pride in actually doing everything themselves and being involved in all aspects of a project to ensure the clients confidentiality and satisfaction.